![]() ![]() It’s disappointing that a title with such a solid look and spooky ambiance has a downright throwaway story. The story elements tend to be derivative of any number of boring survival/horror plots. Your first course of action is obvious, though: Get the hell out of this maze of blood-encrusted corridors before an acid-vomiting zombie eats you.ĭementium wears its Resident Evil, Sanitarium and Quake influences on it sleeve, for better or worse. You don’t know your identity and are given no real goal. The game pits you as some maybe-murderer who wakes up in a wheelchair in the most hellish hospital ever. But it’s not necessarily an abomination, either. Once I actually got my hands on the game, however, it became clear that Dementium is just about as innovative and scary as being locked in a closet. Who could help but to be excited for a spooky Nintendo DS survival/horror-FPS hybrid with fantastic visuals and atmospheric audio? ![]() When The Escapist first got its hands on developer Renegade Kid’s Dementium: The Ward, the unfinished product looked surprisingly impressive. This is what the videogame industry used to be about, after all: A bunch of upstarts would release an utterly innovative game, and the rest of the industry would take notice. Every time an unheard of indie developer comes onto the scene touting a unique new title, my heart begins to warm. ![]()
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